If you override the “ShouldTickIfViewportsOnly” function and set it to true. Previously, this would tick as expected ONLY in the editor viewports. This now also ticks in the EditorPreview world which means that it will tick in the blueprint window. This is a regression coming from 4.21 to 4.23 and doesn’t seem like its intended. The expected functionality is that the blueprint actor would only tick in the editor viewport.
Hello,
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Thanks