[bug]"Set Masterpose Component" turns off the collision on the skeletal component

project file.zip

PhysAsset and Per poly collisions do not work.
Why is this happening? is it a bug?

judging by the description, it should only affect the position of the bones, it should not affect the collision.

Is there another way to synchronize the animation between the skeletal components?But at the same time leave all the collisions working?

I was able to sync skeletons as follows:

but I would like to know:
when calling the “set master component” function, is this collision behavior provided for by design??