# \[BUG\] sequencer spawnable's component defaults

**URL:** <https://forums.unrealengine.com/t/bug-sequencer-spawnables-component-defaults/392947>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, defaults, bug-report, question\
**Created:** [May 7, 2017, 8:55am UTC](https://forums.unrealengine.com/t/bug-sequencer-spawnables-component-defaults/392947 "2017-05-07T08:55:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![matmow](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@matmow](https://forums.unrealengine.com/u/matmow)\
**Post date:** [May 7, 2017, 8:55am UTC](https://forums.unrealengine.com/t/bug-sequencer-spawnables-component-defaults/392947/1 "2017-05-07T08:55:49Z")

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Hey, in addition to a link below, because it can be the same thing (I’m not sure about this).

> **[\[BUG\] Sequencer reset parameter changes on components](https://forums.unrealengine.com/questions/521154/bug-sequencer-reset-parameter-changes-on-component.html)**
>
> Hi, I’ve problem with changing component parameters on spawnable blueprint in sequencer. In my project I’ve a simple light rig blueprint containing a spotlight component, and we use them as spawnable per shot. In a shot, If I try to change the light...

I have spawnable actor in sequence which has widget component with customized class on this instance.  
I found out that when I save sequence class is automatically reverted to default blueprint’s setting. I also tried right click on spawnable in sequencer and saving default state, but that doesn’t help.

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**Author:** ![matmow](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@matmow](https://forums.unrealengine.com/u/matmow)\
**Post date:** [May 28, 2017, 6:33pm UTC](https://forums.unrealengine.com/t/bug-sequencer-spawnables-component-defaults/392947/2 "2017-05-28T18:33:53Z")

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Hey guys,  
it still happens on 4.16, it’s really irritating, because I wanted to have many indicators as spawnables and now I need to have them as separate objects visible in editor the whole time 😕
