# \[BUG\] Sequencer reset parameter changes on components

**URL:** <https://forums.unrealengine.com/t/bug-sequencer-reset-parameter-changes-on-components/375796>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, Components, Blueprint, question\
**Created:** [November 8, 2016, 10:34pm UTC](https://forums.unrealengine.com/t/bug-sequencer-reset-parameter-changes-on-components/375796 "2016-11-08T22:34:30Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_ef2616c9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ef2616c9](https://forums.unrealengine.com/u/anonymous_user_ef2616c9)\
**Post date:** [November 8, 2016, 10:34pm UTC](https://forums.unrealengine.com/t/bug-sequencer-reset-parameter-changes-on-components/375796/1 "2016-11-08T22:34:30Z")

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Hi,

I’ve problem with changing component parameters on spawnable blueprint in sequencer. In my project I’ve a simple light rig blueprint containing a spotlight component, and we use them as spawnable per shot. In a shot, If I try to change the light color on the spotlight component, its always reseting to the blueprint’s default value when it respawn if I do not key the parameter.

The blueprint parameters are correctly saved withtout keying, but not the components parameters.

Thanks

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<div class="post-metadata">

**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [November 10, 2016, 8:43pm UTC](https://forums.unrealengine.com/t/bug-sequencer-reset-parameter-changes-on-components/375796/2 "2016-11-10T20:43:07Z")

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Hey FBouthillier,

Thanks for reporting this. I’ve entered [UE-38495](https://issues.unrealengine.com/issue/UE-38495).
