[BUG] Screenshots taken when in Gear VR come out corrupted

I made a bug report on Answerhub, but to make sure it doesn’t fall through cracks (as almost every single post I make on Answerhub) I am posting here too.

https://answers.unrealengine.com/questions/384948/gear-vr-screenshots-taken-on-android-are-corrupted.html

I was testing performance in Gear VR and basic test scene with single static mesh. The mesh looked fine in the Editor, but on the device it had missing triangles. So I wanted to take screenshots (in addition to sharing project) and show them to Oculus.

Here is my Blueprint setup for taking automatic screenshots: http://s30.postimg.org/5u9p7vnz3/autoscreenshot2.png

It works wonderfully on Windows when running test project in the Editor, but this is what I get when running on the device: http://s22.postimg.org/g3xeng5q9/Screen_Shot00000.png

I am using Galaxy S6, Android 5.1.1 and Gear VR.

Hasn’t anyone tried taking screenshots on Android using engine’s built in capacity ? o.O