[Bug] Rotating movable static meshes lit as if static screws up their lighting

The ticket doesn’t include any of that information and I’m not a programmer. I’m not sure exactly what file this would be in in the source, and unfortunately, I don’t have the spare time to dig into the code and locate where this could be set.

If you do get a “fix” for this, I would encourage you to submit the pull request via GitHub to help anyone else as well.

Sorry I couldn’t be more help.