Bug Report - Possess Pawn has strange behaviour

Greetings. I just found a very specific step to take to replicate this.

  1. Open the project

  2. Open the blueprint editor for the respawner, and then the newspectator pawn

  3. Leave the blueprint editor window open in some corner of the screen without minimizing it.

  4. Simulate with 3 players

  5. As soon as it begins, run into the pawn killer with all 3 players so they will respawn simultaneously

  6. Bork

It does not seem to matter which order you run into the pawn killer, but the last client to run in will be the one which get stuck.

The affected client will be unable to move, and will no longer replicate its location. Key-press events from that client might however be executed on the server from that client.

To replicate this in the editor, step 3 is important… Don’t ask me why!
Thanks a lot for your assistance!
Best Regards