# Bug report. Enable collision when size has been \< 0

**URL:** <https://forums.unrealengine.com/t/bug-report-enable-collision-when-size-has-been-0/326347>\
**Category:** C++\
**Tags:** unreal-engine, question\
**Created:** [July 23, 2015, 11:42pm UTC](https://forums.unrealengine.com/t/bug-report-enable-collision-when-size-has-been-0/326347 "2015-07-23T23:42:56Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_0828e68e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0828e68e](https://forums.unrealengine.com/u/anonymous_user_0828e68e)\
**Post date:** [July 23, 2015, 11:42pm UTC](https://forums.unrealengine.com/t/bug-report-enable-collision-when-size-has-been-0/326347/1 "2015-07-23T23:42:56Z")

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I used a time line to set size to 0, somehow it got set to -0.0009 or something. It Sets size of a cube to 0 then i disabled collision. When i click button to resize object to full size, it becomes full size, but box no longer has collision.

After an hour or so I solved this by setting size to .001 instead of 0 and now it works perfect.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [July 24, 2015, 12:26pm UTC](https://forums.unrealengine.com/t/bug-report-enable-collision-when-size-has-been-0/326347/2 "2015-07-24T12:26:08Z")

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Hi yulaw2k,

I’ve assigned a member of support staff to look into this, and they’ll post here if they have any questions for you. Thanks for report!

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [July 24, 2015, 1:43pm UTC](https://forums.unrealengine.com/t/bug-report-enable-collision-when-size-has-been-0/326347/3 "2015-07-24T13:43:13Z")

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Hi Yulawk,

Can you show me a screenshot of your setup? I’ll be happy to take a look.

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**Author:** ![anonymous\_user\_0828e68e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0828e68e](https://forums.unrealengine.com/u/anonymous_user_0828e68e)\
**Post date:** [July 24, 2015, 6:59pm UTC](https://forums.unrealengine.com/t/bug-report-enable-collision-when-size-has-been-0/326347/4 "2015-07-24T18:59:19Z")

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![51358-pic.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/f/3/8f3686b0038f7d9f3932ff9f2d6c6906be015e8f.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [July 27, 2015, 6:41pm UTC](https://forums.unrealengine.com/t/bug-report-enable-collision-when-size-has-been-0/326347/5 "2015-07-27T18:41:58Z")

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Hi yulaw2k,

I was able to reproduce this on my end and have entered a bug report, UE-19230, to be assessed by development staff.
