Bug Report: Connecting the wrong pins when loading a switch with removed pins


Creating a switch (tested with int) and removing some execution pins will connect incorrect pins upon reloading the project.


  • Create a blueprint (or open level blueprint)
  • Add switch (int)
  • Connect some execution wires (say 3)


  • Break links with second execution wire
  • Remove pin

  • Save project
  • Close project
  • Load project

Actual result:

Switch reorders case execution wires

Expected result:

Execution wires on the cases like saved

Hello Zaheylu,

This is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-44692)

Make it a great day