# Bug: Replication Issue w/ template project

**URL:** <https://forums.unrealengine.com/t/bug-replication-issue-w-template-project/401866>\
**Category:** Blueprint\
**Tags:** bug, unreal-engine, bug-report, UE4, CPP, Blueprint, question\
**Created:** [August 12, 2017, 3:29am UTC](https://forums.unrealengine.com/t/bug-replication-issue-w-template-project/401866 "2017-08-12T03:29:40Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![primacy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@primacy](https://forums.unrealengine.com/u/primacy)\
**Post date:** [August 12, 2017, 3:29am UTC](https://forums.unrealengine.com/t/bug-replication-issue-w-template-project/401866/1 "2017-08-12T03:29:40Z")

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![193523-replication.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/b/f6bb7981605b9b0b274ca243109a4fb635ab3aa3.png)

Hi, I’m using the 3rd Person C++ Template. I have not touched the character class blueprints much. Only to add in an on key press event. All I’ve done was add in the create session, find session , and join session. There’s some replication issues that I’m not sure how to fix. If the host moves around before a client has loaded in the skeletal mesh component and character position will not match up.

In the image look at like 1 and line 4 for a visual representation of the problem. Important Note This issue will not occur if the Client 1 does not move at all until Client 2 successfully joins.

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**Author:** ![primacy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@primacy](https://forums.unrealengine.com/u/primacy)\
**Post date:** [August 12, 2017, 3:59am UTC](https://forums.unrealengine.com/t/bug-replication-issue-w-template-project/401866/2 "2017-08-12T03:59:35Z")

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To Reproduce:

1. Create brand new 3rd person template
2. add the dependencies Onlinesubsystemnull (skip is using BP only project)
3. in defaultengine.ini add [OnlineSubsystem] DefaultPlatformService=Null
4. Open ThirdPersonCharacter(blueprint) and add the following code shown in the attached picture.
5. Client 1 presses Q(creates server)
6. Client 1 moves around in the world
7. Client 2 presses E(joins session)
8. Make client 1 move around and you’ll see the replication issue.

 ![193524-codetoaddin.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/1/9/8199de4ee7981f82a51245e901d384585cf977e9.png)

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**Author:** ![primacy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@primacy](https://forums.unrealengine.com/u/primacy)\
**Post date:** [August 12, 2017, 4:05am UTC](https://forums.unrealengine.com/t/bug-replication-issue-w-template-project/401866/3 "2017-08-12T04:05:56Z")

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Solution: Delete the character placed in the level(this is default in the template). This will fix replication issue. If a dev could explain why this would be super awesome. 🙂

found fix from comment on this link  
: [Replication in C++ Third Person Example is broken in 4.16 - C++ - Unreal Engine Forums](https://answers.unrealengine.com/questions/603401/replication-in-c-third-person-example-is-broken-in.html)

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [August 14, 2017, 12:36pm UTC](https://forums.unrealengine.com/t/bug-replication-issue-w-template-project/401866/4 "2017-08-14T12:36:57Z")

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Hey Primacy,

It looks like you’re running into an issue that we have in our database currently: [Unreal Engine Issues and Bug Tracker (UE-45947)](https://issues.unrealengine.com/issue/UE-45947)

This is being investigated by our developers, but there are no solid timelines as far as when a fix will be released at this time. Some users were able to find a workaround if you check the linked Answerhub thread on the issues site linked above.
