[BUG] Replicated Variables are NOT Reliable?

For some reason, we’re getting sporadic replication of variables when testing in the editor.

We’re testing with ‘Use Single Process’ UNCHECKED (due to the way PIE creates Game Instances & Managers), and for some reason, variables are not always replicating to clients.

There isn’t much going on, all we’re replicated is position and a few states of variables. Is there any reason variable replication would NOT be reliable?

This can be closed, turns out it’s our own fault for Throttling bandwidth :wink:

Long live the Network Profiler tool!