# \[Bug\] reflections over split screen different from main screen

**URL:** <https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442>\
**Category:** Rendering\
**Tags:** Reflections, unreal-engine, splitscreen, bug-report, Lighting, question\
**Created:** [January 8, 2016, 5:12am UTC](https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442 "2016-01-08T05:12:07Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Litruv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Litruv](https://forums.unrealengine.com/u/Litruv)\
**Post date:** [January 8, 2016, 5:12am UTC](https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442/1 "2016-01-08T05:12:07Z")

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[http://i.imgur.com/DiUZTOX.png](http://i.imgur.com/DiUZTOX.png)

[http://i.imgur.com/8Za1E22.png](http://i.imgur.com/8Za1E22.png)

Post process volume settings are as follows:

Vignette Intensity: 0

Bloom Intensity: 0

Auto Exposure Min/Max: 1

Exposure Bias: 0

Screen Space Reflections: -

Intensity: 100

Quality: 100

Split screen spectators are all with cameras angled at 90 degrees to the main camera, and attached.

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [January 14, 2016, 8:35pm UTC](https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442/2 "2016-01-14T20:35:57Z")

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Hello Litruv,

I ran a test and I was unable to see the different reflective values on other screens.

 ![74458-multiplayer_splitscreen.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/8/ac8bd91533dfa223656c98f93d7e1c076644ee2c.jpeg)

Would you provide reproduction steps for how you have your project set up or a sample project where this is happening?

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<div class="post-metadata">

**Author:** ![Litruv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Litruv](https://forums.unrealengine.com/u/Litruv)\
**Post date:** [January 18, 2016, 3:37am UTC](https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442/3 "2016-01-18T03:37:03Z")

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Hey there, I pretty much did a splitscreen, and that was about all. built lighting didn’t solve anything, remove vignette from the post processing, and look at the default text on the ground.  
(sorry for the late reply…)

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [January 18, 2016, 5:04pm UTC](https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442/4 "2016-01-18T17:04:48Z")

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I just ran the test again and again I was unable to reproduce this issue. What are the post process settings on your Cameras? Are they different than the Post Process volumes?

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<div class="post-metadata">

**Author:** ![Litruv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Litruv](https://forums.unrealengine.com/u/Litruv)\
**Post date:** [January 21, 2016, 5:08am UTC](https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442/5 "2016-01-21T05:08:04Z")

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Hey, just made an example for you instead of this jibber-jabber.  
Seems to of gone weird on the reflections since last time I checked.

Stripped out unnecessary stuffs.

[https://dl.dropboxusercontent.com/u/8658081/ShareX/2016/01/MyProject4.zip](https://dl.dropboxusercontent.com/u/8658081/ShareX/2016/01/MyProject4.zip) (15,798KB)

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [January 21, 2016, 6:05pm UTC](https://forums.unrealengine.com/t/bug-reflections-over-split-screen-different-from-main-screen/343442/6 "2016-01-21T18:05:10Z")

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I was able to see the text differing in viewports 2-4. I have entered a bug for this issue. The bug number is UE-25829. I do not have an ETA for when this issue will be viewed or resolved.

Thanks for reporting this issue to us.

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