# Bug - Player Movement while possessing

**URL:** <https://forums.unrealengine.com/t/bug-player-movement-while-possessing/361459>\
**Category:** Blueprint\
**Tags:** bug, unreal-engine, update, UE4, Blueprint, question\
**Created:** [June 20, 2016, 5:08pm UTC](https://forums.unrealengine.com/t/bug-player-movement-while-possessing/361459 "2016-06-20T17:08:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_18b0af191](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_18b0af191](https://forums.unrealengine.com/u/anonymous_user_18b0af191)\
**Post date:** [June 20, 2016, 5:08pm UTC](https://forums.unrealengine.com/t/bug-player-movement-while-possessing/361459/1 "2016-06-20T17:08:30Z")

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Hey,

After version 4.9 there is a bug, where you can’tuse “Add Movement Input” for a second player. I heard someone posted this bug (UE-22094) a long time ago and I like to hear when this fixed.

> I don’t believe Add Movement Input is currently working with controllers not controlled by the player, as used in this setup. I have entered a bug report for this (UE-22094) and I’ll post here if I see an update. If I find that this is the new expected behavior, I will attempt to find a different workaround.

I really need this for my game, thanks!!
