I have a small problem with mesh reimporting.
But before I open a keg on AnswerHub, I just want to make sure its really a bug and Im not missing something… :rolleyes:
I created a mesh in 3DMax, including two UV mappings for texture and lightmap.
After importing and building the lighting, I got a warning that my lightmap UVs are overlapping. (Ok, I was a bit sloppy there…)
Now I thought “Meh, before going back to Max, lets see how the UE4 generated lightmap UVs look like.” Sometimes they are not so bad.
So I went into the Static Mesh editor, ticked the option for lightmap generation in the import settings and clicked on reimport.
What I expected was that UE4 generates lightmap UVs and eitehr replaces the current information in channel 1, or ammends a third channel…
Neither happened. My model still has my original UVs in the second channel. Otherwise the reimport was without errors or warnings…
So, is there something wrong with reimporting, or did I miss something?
PS: Engine version is 4.11 p1