Running 4.15.2 here. Strange issue is occurring when I duplicate objects within a blueprint. For example if I create a cube, set the scale to 10,10,1 and duplicate, the duplicated object becomes a child and its transforms are then multiplied (in world space scale 100, 100, 10).
I tested this out in 4.14 and 4.12 and hitting CTRL+W works as you would expect it, just duplicates the object like normal, no parenting etc. Is this a new feature in 4.15 and is there a way to disable? Or is this a bug.
See the screen shot below.