Im using a Line Trace by Channel to spawn a simple emitter. When shooting at an NPC you can see that the trace is hitting the Collision Capsule even thought I have set the Trace response of both nodes to ignore. It is the same with overlap. Is this a bug or am I missing something? I want it to only hit the mesh, which it does if I get the barrel of the gun past the collision capsule.
I may try to recreate this in a different project.