BUG: Opening a skeletal mesh with forward rendering enabled causes editor crash

Hi,

I couldn’t see where to file a bug report, sorry. I’ve submitted the backtrace through the editor UI and crash a few times, so you should have that.

As far as repro steps, it seems to be

  1. Import a skeletal mesh asset
  2. Set renderer to use forward shading
  3. Restart editor
  4. double click skeletal mesh asset to open editor
  5. Watch it crash :slight_smile:

If you need something further to help with repro, let me know. This was from an fbx asset exported from Houdini 16.0.600, incase that’s relevant to getting repro.

Cheers,

Alan.

Report it here: https://answers.unrealengine.com , setting the section to post in to Bug Reports. There’s no guarantee it will get looked at here. For the record I didn’t crash with a skeletal mesh exported from Blender.