Bug? New Lyra Character not taking the ABP_MannequinBase

Is this an issue for anyone else or am I missing something? I create a new Blueprint Class “LyraCharacter”. Go to the Mesh of the blueprint and add SKM Manny and ABP_MannequinBase as the animation blueprint. All that happens is the legs squat down a little bit.

Anyone else?

Hi there, you want to use ABP_Mannequin_CopyPose instead. ABP_MannequinBase is used by the invisible mesh to drive animations of any comestic actors compatible with Manny’s skeleton, while ABP_Mannequin_Retarget is used for the legacy UE4 skeletons or any other custom skeleton.

I’ve tried this already as well. The other ones just cause the Manny skeleton to stay in an Apose

Not sure if I understood correctly. If you want to play Lyra, you don’t do this way, as you want to create a character derived from the ‘Lyra Tagged Actor’ class and assigned it to B_Pick Random Character.