C:\Program Files\Epic Games\UE_5.5\Engine\Source\Runtime\Engine\Classes\Kismet\KismetMathLibrary.inl
lines 39-43
KISMET_MATH_FORCEINLINE
bool UKismetMathLibrary::BooleanNAND(bool A, bool B)
{
return !(A && B);
}
maybe change the BooleanNAND on source to something like this? to allow more than 2 inputs?
KISMET_MATH_FORCEINLINE
bool UKismetMathLibrary::BooleanNAND(const TArray<bool>& Inputs)
{
for (bool Input : Inputs)
{
if (!Input)
{
return true; // If any input is false, return true (NAND logic).
}
}
return false; // If all inputs are true, return false.
}
EDIT:
the blueprint comment does say “returns the logical NAND of two values”
so is the real bug that there is a “add pin” + on the node?
EDIT2:
i did not test, but: all the kismet library boolean functions have only 2 inputs, so it is very possible that when there is more than 2 inputs on other boolean blueprint nodes, they might be bugged aswell.