# \[Bug\] Multiplayer Shootout sample: "Aim offset" animations imported at wrong scale

**URL:** <https://forums.unrealengine.com/t/bug-multiplayer-shootout-sample-aim-offset-animations-imported-at-wrong-scale/362924>\
**Category:** Character & Animation\
**Tags:** multiplayer-shooter, unreal-engine, bug-report, question\
**Created:** [July 4, 2016, 6:28pm UTC](https://forums.unrealengine.com/t/bug-multiplayer-shootout-sample-aim-offset-animations-imported-at-wrong-scale/362924 "2016-07-04T18:28:19Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![tmek](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tmek](https://forums.unrealengine.com/u/tmek)\
**Post date:** [July 4, 2016, 6:28pm UTC](https://forums.unrealengine.com/t/bug-multiplayer-shootout-sample-aim-offset-animations-imported-at-wrong-scale/362924/1 "2016-07-04T18:28:19Z")

</div>

Issue: When you hold down the right mouse button to aim, the character draws his gun, shrinks and disappears!

Probable Cause: The Gunslinger\_AIM\* animations seem to have been imported at the wrong scale.

This makes the game unplayable and probably confuses people trying to learn. I’m not sure how far this goes back but i’m testing with 4.12.4

Compare the properly scaled Gunslinger\_Draw animation (top image) To the very small scaled Gunslinger\_Aiming animation (bottom image)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/3/935d4adbae500793a1dbf2ccc25e9fcf8c0f0795.jpeg) ](https://i.imgur.com/HmmvrIA.png)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/e/5e4ae3c6acdfb8350d1448257538c4c970c3b1f7.jpeg) ](https://i.imgur.com/WBrlajj.png)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [July 7, 2016, 7:29pm UTC](https://forums.unrealengine.com/t/bug-multiplayer-shootout-sample-aim-offset-animations-imported-at-wrong-scale/362924/2 "2016-07-07T19:29:25Z")

</div>

Hi tmek,

Thanks for reporting this. I’ve entered UE-32921 for it.

---

<div class="post-metadata">

**Author:** ![tmek](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tmek](https://forums.unrealengine.com/u/tmek)\
**Post date:** [July 30, 2016, 4:50am UTC](https://forums.unrealengine.com/t/bug-multiplayer-shootout-sample-aim-offset-animations-imported-at-wrong-scale/362924/3 "2016-07-30T04:50:38Z")

</div>

Hi ,

I’m not seeing UE-32921 on the Issue Tracker website.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [August 3, 2016, 10:10pm UTC](https://forums.unrealengine.com/t/bug-multiplayer-shootout-sample-aim-offset-animations-imported-at-wrong-scale/362924/4 "2016-08-03T22:10:40Z")

</div>

[Should be up there now](https://issues.unrealengine.com/issue/UE-32921)
