[Bug maybe] Fbx multi animation import

when importing multiple animations for the same skeleton the first anim comes in on its own then the next anims import the skeleton mesh as well.
work flow.
export each anim as a fbx
import skeletal mesh + skeleton
import multiple anims, select the correct skeleton, tick the animation box only
first anim comes in ok the next anims come in with the a mesh.

most likey i’m doing something wrong again. but if we have to import single anims then thats the way
atm i import the set then delete the meshes


This doesn’t appear to be happening any longer for us. This will most likely be fixed in the next version.

thanks Justin, i’ll wait out on that then :slight_smile: