We have our game deployed to several devices working properly. However, on one screen we have a list of (icons) generated using a particular material that takes advantage of the FlipBook node so we can store several icons in one texture file.
The Widget Blueprint along with a screenshot of what it looks like via the mobile preview can be found here: http://1drv.ms/1MSKfEC
Now, this works properly on many iPad/iPhone devices. However, our iPad2 we have, in particular, will only render icons that come from the top row (Icons 0, 1, 2 & 3). The FlipBook node does not seem to understand how to find any icon past the 1st row.
Here is a screenshot of our material: http://1drv.ms/1MSKgIK