Bug in overlap events between persistent/streaming levels

Or is that expected behavior? If character is in persistent level, is interactor also meant to be in persistent level? If so I guess I’d better make spawn points for interactors etc, when a new streaming level loads. difference between this design and others, perhaps, is that streaming levels don’t necessarily appear in areas that haven’t yet been explored. environment that character is standing in can switch out from one streaming level to another…

How are you moving interactor to mano_narrative_one level? If I open mano_narrative_one level and place interactor then it behaves same as though I had placed it in Day_One level.

Ah, interesting. I’m opening levels panel and, with actor already placed in persistent level and selected, right clicking on mano_narrative_one in levels panel and selecting “move selected actors to level”. Its just way I do it, no particular reason for that.

Yess!!! Doing it your way works. bug appears to be in doing it using that specific method…