Bug: Foliage "Clipping" In Front of Me

Hey , before the answers note that the foliage this is happening with doesn’t have any LODs.

  1. 4.9.1, I noticed this bug earlier in 4.8.3 (might have been .2, can’t recall). I fixed it back then by just deleting the foliage and re-creating it again.
  2. Yes I am. Turning it off doesn’t do anything. (Do I have to rebuild anything for it to take effect?)
  3. It’s kind of hard to explain… Here’s my best attempt: Let’s say for instance it starts happening with FlowerA. I would walk around the one moment the flowers would be there, the other they wouldn’t (Probably important is the fact that they don’t all appear and disappear at the same time. There seems to be a narrow window at some points in the viewport where instances get culled). First thing I’d do is replace the static mesh of the foliage type to a cube or whatever… the bug would persist. I would duplicate the foliage type to FlowerA_2, right click on the thumb in the foliage editor and hit Replace WIth->FlowerA_2. The bug would persist. I would then do the same Replace With but use FlowerB, a foliage type that worked just fine and I already had them in the scene. This results in FlowerA disappearing from the foliage editor, and all its instances were added to FlowerB. However, now the bug happens to FlowerB, as if FlowerA brought it over. The only way to solve it is to delete FlowerA and re-add it, then paint it anew. In my experience this only happens with FoliageTypes, if I add the static mesh directly and don’t save it as a foliage type, the bug doesn’t appear.
  4. Here they are: Imgur: The magic of the Internet Just a slight camera adjustment makes or breaks it.