# \[Bug\] EInAppPurchaseState Enum always returns Success on first call

**URL:** <https://forums.unrealengine.com/t/bug-einapppurchasestate-enum-always-returns-success-on-first-call/346905>\
**Category:** Blueprint\
**Tags:** iap, unreal-engine, Android, bug-report, Blueprint, question\
**Created:** [February 9, 2016, 5:11pm UTC](https://forums.unrealengine.com/t/bug-einapppurchasestate-enum-always-returns-success-on-first-call/346905 "2016-02-09T17:11:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Abnewstein](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Abnewstein](https://forums.unrealengine.com/u/Abnewstein)\
**Post date:** [February 9, 2016, 5:11pm UTC](https://forums.unrealengine.com/t/bug-einapppurchasestate-enum-always-returns-success-on-first-call/346905/1 "2016-02-09T17:11:50Z")

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Whenever i call the “Make an Inapp Purchase” node, the enum is always returning Success the first time, however its correct from subsequent calls onwards.

To reproduce the bug, refer to this screenshot.

 ![77971-ue4+bug.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/8/2/582e72a027c416688b8af1b0154c464fd0f0d5b2.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [February 9, 2016, 8:03pm UTC](https://forums.unrealengine.com/t/bug-einapppurchasestate-enum-always-returns-success-on-first-call/346905/2 "2016-02-09T20:03:06Z")

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Hello Abnewstein,

I was able to reproduce this issue on our end. I have written up a report (UE-26709) and I have submitted it to the developers for further consideration I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day
