[BUG][Critical] CrashReportUploader Explosion (potential hard system crash)

Hi guys - I just managed to make UE4 explode quite violently.

Within a ticked function, the game appears to have crashed but been able to recover - I had 11.2GB of CrashReportUploader.exe processes open in the amount of time it took to take this screenshot:

I’m not entirely sure of the cause, but I think I’ve worked out a repro:

  1. Create a new controller class.
  2. Override GetPlayerViewPoint.
  3. Leave it empty, don’t provide an implementation, as a result the out vars will be invalid.
  4. Explode.

Hey Luke,

Thanks for your report! We have implemented a fix for this issue internally and expect it should be fixed in the next Rocket Beta release.