Hi guys - I just managed to make UE4 explode quite violently.
Within a ticked function, the game appears to have crashed but been able to recover - I had 11.2GB of CrashReportUploader.exe processes open in the amount of time it took to take this screenshot:
I’m not entirely sure of the cause, but I think I’ve worked out a repro:
- Create a new controller class.
- Override GetPlayerViewPoint.
- Leave it empty, don’t provide an implementation, as a result the out vars will be invalid.