# \[BUG\]Convert Transform to relative - has inverted pins

**URL:** <https://forums.unrealengine.com/t/bug-convert-transform-to-relative-has-inverted-pins/386068>\
**Category:** Blueprint\
**Tags:** unreal-engine, transform, bug-report, Blueprint, question\
**Created:** [February 24, 2017, 4:06pm UTC](https://forums.unrealengine.com/t/bug-convert-transform-to-relative-has-inverted-pins/386068 "2017-02-24T16:06:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Sn\_a\_ke](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sn\_a\_ke](https://forums.unrealengine.com/u/Sn_a_ke)\
**Post date:** [February 24, 2017, 4:06pm UTC](https://forums.unrealengine.com/t/bug-convert-transform-to-relative-has-inverted-pins/386068/1 "2017-02-24T16:06:47Z")

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![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/7/7/2776574a6abc72d256d733126c22543588be4a3d.jpeg)

expressions in the screenshot should give the same result,  
but this does not happen. The result is the same if you change the incoming pins places. I think this is a mistake. Parent transform should be the relative who get the value?

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 7, 2017, 7:38pm UTC](https://forums.unrealengine.com/t/bug-convert-transform-to-relative-has-inverted-pins/386068/2 "2017-03-07T19:38:09Z")

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Hello Sn\_a\_ke,

This appears to be a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-31887)](https://issues.unrealengine.com/issue/UE-31887)

Make it a great day
