[bug] Automatic rebuilding engine each time after change some C++ part of the project

, just for comparison, today I downloaded “UnrealEngine-4.12.zip” and compile via “Build” successfully.

Also compile via “Build” other three C++ projects- all work well. No bug found here.

The same work and with “UnrealEngine-4.12.5-release.zip”.
So the conclusions is: newer versions of UE4> 4.12.5 have this BUG (confirmed by me on 4.13.2-release, 4.14.3-release, 4.15 and 4.16)

Just my head doesn’t understand how only me have this f…g problem? Or nobody use C++ in these versions, or combination of hardware and software somehow automatic replace “Build” with “Rebuild” in VS2015(17)

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