[bug] Automatic rebuilding engine each time after change some C++ part of the project

Hmm the only “legit” way to do smth with it i found is in BuildConfiguration.cs of UnrealBuildTool, y can force to set bUsePrecompiled to true, tho y will need to do it manually seems like for any project after building.
public bool bUsePrecompiled { get; set; } = true