I’m still facing this problem in 2022 I do not know why it’s marked as solved. The UnrealBuildTool.cs file changed so much since 2017 that no code referenced in the solution exists anymore.
I think the problem is with the check to git status
. You must make sure everything in the directory containing the Unreal Engine’s .git
stays the exact same. I’ve spent pretty much all day waiting for the engine to recompile after I changed one small aspect of the surrounding environment, so hopefully this works.