[BUG] Apply radial damage is not received on attached actors when simulate physics set to ON

Hi BoredEngineer,

Thank you for the report and the test project. I was easily able to reproduce the issue. I’ve created JIRA UE-11939 in our tracking software and our developers will be investigating it further. We will post back here with updates as we have them.

This may not be a workaround that you can use but it may give you some ideas. During testing I did noticed that if the static mesh components aren’t welded, the radial damage is received correctly with physics on or off.

Cheers,

TJ