- As I said I tried it in same project on new Character blueprint and it compiles fine and sign goes “Goodtogo”
- Not really, it just this event on screenshot that makes button stays “dirty” though blueprint compiles successful. Not really event but “get key display name” node. If I make (Any key → Print string) without anything sign goes “GoodToGo”
- My character pretty heavy blueprinted. Better if I send whole project I guess but it on 4.12.4