# Bug : allow translucent selection option : doesn't work in vr level editor

**URL:** <https://forums.unrealengine.com/t/bug-allow-translucent-selection-option-doesnt-work-in-vr-level-editor/367964>\
**Category:** XR Development\
**Tags:** level-editor, bug, unreal-engine, Tools, selection, question\
**Created:** [August 23, 2016, 2:03am UTC](https://forums.unrealengine.com/t/bug-allow-translucent-selection-option-doesnt-work-in-vr-level-editor/367964 "2016-08-23T02:03:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![indigosm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@indigosm](https://forums.unrealengine.com/u/indigosm)\
**Post date:** [August 23, 2016, 2:03am UTC](https://forums.unrealengine.com/t/bug-allow-translucent-selection-option-doesnt-work-in-vr-level-editor/367964/1 "2016-08-23T02:03:38Z")

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In the editor, the T hotkey is bound to ALLOW TRANSLUCENT SELECTION and is quite handy. It’s so translucent meshes and particles won’t be selected when you’re selecting in the editor. It’s very important because particles or additive meshes can be obscuring what you’re really trying to select so it’s great that you can disable their ability to be selected with that option.

The bug is that that option doesn’t work in the vr level editor. A static mesh with an additive material on it gets hit by the controller lasers. I haven’t seen the lasers hit any particles yet, but i didn’t look all that hard so I’d just check to make sure they aren’t when the option is on.

Thanks a ton!  
-seneca

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [August 23, 2016, 2:32pm UTC](https://forums.unrealengine.com/t/bug-allow-translucent-selection-option-doesnt-work-in-vr-level-editor/367964/2 "2016-08-23T14:32:54Z")

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Hello indigosm,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link for future updates. Thank you for your time and information.

Link: [Unreal Engine Issues and Bug Tracker (UE-35093)](https://issues.unrealengine.com/issue/UE-35093)

Make it a great day
