I’m also having troubles rotating using UE 4.10.4. Pitch rotation stops around value of 90, this seems maximum value.
void ARotatingActor::Tick( float DeltaTime )
{
Super::Tick( DeltaTime );
FRotator Rotation = this->GetActorRotation();
Rotation.Pitch += 1;
this->SetActorRotation(Rotation);
UE_LOG(LogTemp, Warning, TEXT("Pitch: %f"), Rotation.Pitch);
}
Is there a solution or maybe I’m handling rotation incorrect?