# BT Composite Decorator comments disappear

**URL:** <https://forums.unrealengine.com/t/bt-composite-decorator-comments-disappear/349853>\
**Category:** AI\
**Tags:** comments, Behavior-Tree, graph, unreal-engine, question\
**Created:** [March 7, 2016, 9:08pm UTC](https://forums.unrealengine.com/t/bt-composite-decorator-comments-disappear/349853 "2016-03-07T21:08:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pci](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pci](https://forums.unrealengine.com/u/pci)\
**Post date:** [March 7, 2016, 9:08pm UTC](https://forums.unrealengine.com/t/bt-composite-decorator-comments-disappear/349853/1 "2016-03-07T21:08:52Z")

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If you add a Composite decorator to your Behavior Tree  
double-clicking on the decorator takes you to a separate view tab to edit the composite expression  
this shows a Blueprint-like set of nodes which appear to support bubble comments  
if you select the bubble you can type a custom comment  
if you press ENTER instead the text seems to revert to default  
if you press TAB to change focus the text does appear to be set  
but if you close the view window and re-open… the comments are all reset to their default text

Ideally the comments should be saved… if that’s not possible for some reason… the bubbles should be hidden or disabled to prevent confusion

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [March 8, 2016, 1:56pm UTC](https://forums.unrealengine.com/t/bt-composite-decorator-comments-disappear/349853/2 "2016-03-08T13:56:38Z")

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Hello pci,

This is currently a known issue (UE-24262), and is being investigated by our developers. I will update the bug report with this post and provide updates as they become available.

Have a great day
