# BSP objects Vs mesh objects !?

**URL:** <https://forums.unrealengine.com/t/bsp-objects-vs-mesh-objects/318763>\
**Category:** Asset Creation\
**Tags:** unreal-engine, meshes, question\
**Created:** [May 15, 2015, 7:36pm UTC](https://forums.unrealengine.com/t/bsp-objects-vs-mesh-objects/318763 "2015-05-15T19:36:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mettam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mettam](https://forums.unrealengine.com/u/mettam)\
**Post date:** [May 15, 2015, 7:36pm UTC](https://forums.unrealengine.com/t/bsp-objects-vs-mesh-objects/318763/1 "2015-05-15T19:36:11Z")

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There seems to be a difference between BSP objects and mesh shapes.  
For example you can’t switch a BSP object from Static to Movement. Why would one use a BSP object over a shape and visa versa ?

Also what does the acronym BSP stand for?

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**Author:** ![nickpetersonfx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nickpetersonfx](https://forums.unrealengine.com/u/nickpetersonfx)\
**Post date:** [May 15, 2015, 8:57pm UTC](https://forums.unrealengine.com/t/bsp-objects-vs-mesh-objects/318763/2 "2015-05-15T20:57:48Z")

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This should answer all of your questions! 🙂

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