BSP - Light Build is not photorealistic at all?


I made a scene entirely with BSPs instead of static mesh. When i build lighting, even on the highest quality, the result is bad, it’s like dynamic lighting quality, not phtorealistic at all. How do i fix it? Do i need to convert everything from BSP to static mesh? is there an easy way to do it?

Hope to get advise.


What are your “highest quality” settings?
Could you show a screenshot of your result to see the problem?