BSP - Light Build is not photorealistic at all?

Hello,

I made a scene entirely with BSPs instead of static mesh. When i build lighting, even on the highest quality, the result is bad, it’s like dynamic lighting quality, not phtorealistic at all. How do i fix it? Do i need to convert everything from BSP to static mesh? is there an easy way to do it?

Hope to get advise.

Hi!

What are your “highest quality” settings?
Could you show a screenshot of your result to see the problem?