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BSP Geometry have issue with UV (v4.7.3)

Hello to all!

I have an issue with BSP Geometry.
I create a box, and apply a Material with planar mapping. After a few minutes (or after I build Geometry), the UV of all BSP Geometry changes and get stretched.

This is true for all my levels, in any project I make. Whatever I do, all the materials in every bsp geometry stretches.

Anyone knows why?

That’s currently a bug and will be fixed in the newer versions :slight_smile:

Great, thanks!

This should be fixed with 4.7.4 once that releases soon.