# bSelfContext == true, but no scope supplied!

**URL:** <https://forums.unrealengine.com/t/bselfcontext-true-but-no-scope-supplied/256678>\
**Category:** Platform & Builds\
**Tags:** Builds, unreal-engine\
**Created:** [October 19, 2021, 11:38pm UTC](https://forums.unrealengine.com/t/bselfcontext-true-but-no-scope-supplied/256678 "2021-10-19T23:38:09Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![VelikyPanda](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velikypanda/32/1008648_2.png) [@VelikyPanda](https://forums.unrealengine.com/u/VelikyPanda)\
**Post date:** [October 19, 2021, 11:38pm UTC](https://forums.unrealengine.com/t/bselfcontext-true-but-no-scope-supplied/256678/1 "2021-10-19T23:38:10Z")

</div>

I’ve been getting errors such as these in the log after moving to UE 4.26.2.

```auto
(TryGetPawnOwner) bSelfContext == true, but no scope supplied!
(K2_GetActorRotation) bSelfContext == true, but no scope supplied!

```

It doesn’t say which Blueprint the error is in, does anyone know what it means or where I can start to find the asset causing it?

Thanks

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<div class="post-metadata">

**Author:** ![rflab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rflab](https://forums.unrealengine.com/u/rflab)\
**Post date:** [August 1, 2025, 10:25am UTC](https://forums.unrealengine.com/t/bselfcontext-true-but-no-scope-supplied/256678/2 "2025-08-01T10:25:44Z")

</div>

Within the blueprint function library, it seems that using functions with a default Self argument causes warnings, such as GetActorRotation.  
Is it a false positive?
