Hello!
I started to build a level with brushes, and I have an issue with camera collision with CSG. Camera simply passes through it.
It’s simple 3rd person camera from template + separate camera class. My CameraBoom component have probe channel “Camera”. I tried another profiles, but nothing changed. Anything else I can do?
I’t not critical, and all BSPs will be replaced with meshes, but I want to use CSG geometry for levels blockout, and I need to see how level works with camera.
Hi Dmitry,
Thank you for your report. I was able to reproduce the issue that you are describing and I have entered a report for BSPs to collide with cameras. While testing this I also discovered that you cannot overlap a Camera Blocking Volume over a BSP as a workaround, because it causes a visual glitch. This has also been reported now.
The work around for this issue currently is to go into the BSPs’ Details windows and convert them into Static Meshes under the advanced Brush section. You may need to go into the Static Mesh editor of the new BSP-StaticMesh and reset the Lightmass Coordinates Index by typing in 1 (it should reset back to 0) This is a known issue. Please let me know if this helped.
Cheers,
Alexander
This issue has been fixed in CL-2013621
The change is self contained and should be easy to apply