I hope that some has a solution for me.
If I build a simple table with some brushes in Unreal Editor (Version 4.7), put materials on them and use allignment movement for the texture acuteness,
all these allignment changes are gone after converting these brushes into a Static Mesh.
They have “default”-positions, before I did the allignment tweaks and look ugly.
Can anyone help me with this problem, please ?