Broken UFactory in Unreal Engine 5.6

Does anyone know what’s up with UFactory::GetMenuCategories() ?
In 5.5 everything is as it should be, it returns uint32 and the code is appropriate
But in 5.6 it returns TArray
And the code remains for 5.5, that is, it returns uint32
Does anyone have any understanding?

And if you return something like
return { LOCTEXT(“MyCategory”, “Category_Name”) }; then clicking add in content browser causes a crash.

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Same problem. Anyone know anything?

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Somehow the code that you have there is wrong. The source I have for 5.6 as well as what is in the github for the latest release (5.6) both have that function returning int32’s.

Where is that code from? github? a launcher build?

From epic launcher

It’s funny really
I just checked the integrity of the engine files in the Launcher and it downloaded an extra 120 mb
And UFactoy is back to normal.