Are there any known issues with directional light shadows on android ? (unreal 4.9.1, nexus 5 device)
For now I have my scene lit by 1 directional light, from with I want dynamic shadows from my characters (skinned meshes)
If I set light mobility to stationary - only static meshes cast light on my scene (dynamic meshes have ‘cast shadows’ enabled)
If I change mobility to movable (I assign 1 cascade, 2500 range from camera, scene is basically just a plane with few columns and characters moving) - on D3D_GLES2 preview all is fine, and the desired effect is archieved, but
after packaging to device my shadows are upside down (like if the shadowmap was upside-down when doing projective lockup from it) - any ideas why ?
(my shaders are nothing fancy right now - just albedo is assigned as texture in graph, shading model default-lit)