Broken communication - Lack of responses

To update my own situation (OP).

After 42 days the submission has failed to pass the review.
I will list here what my failures are:


Metallic is always 0 by default. Giving a “Fail” for not having a 0 connected to 0 makes no sense.
I didn’t leave is disconnected on purpose. That’s only 1 material I missed.
But that rule needs to be erased. Submissions get delayed for that. People’s time is being played with… But okay.


An open world landscape is not actually an Overview Map is it? based on the Submission Guidelines this is an Overview Map… But okay.


One mesh is missing a SM_ prefix and that’s reason to fail a submission?.. But okay.


This one is NOT okay.

This issue is discussed here.

Besides that ^
Which of these two makes more sense?
A) Grass Types files inside GrassTypes folder.
B) Grass Types files inside Landscapes or something of a similar name folder.

And landscape layers are saved inside the default path “UE4 suggests” when you want to save a map. As with every UE4 project. “Maps>Landscape>Landscape_sharedassets” in my case.

Some of the items on the checklist really make no sense and it makes it almost impossible for large packages to pass the submission in one go because you’re always looking for one missing SM_ prefix and such things among tons of files to reject it.

So to sum it up, it takes me some time to make the changes, but it takes much much more time to have the package reviewed again, as everyone is familiar with the length of the reviews. And this isn’t the only package we have submitted. Currently 2 are submitted and 7 more are being prepared for submission. Please do something to improve the situation in return of the 30% split we’re paying on every package.

Further more, the Failures mentioned above, from connecting 0 to 0 until moving Grass Types to anywhere other than Grass Types folder, these are actually no failures on our part but are results of the reviewers having no production experience or knowledge of Epic’s own engine. Please update your rules.

We have nearly 20 packages on the Marketplace so we’re not new here. And I’m personally against degrading the end user experience and doing something very unprofessional just because there are faulty rules built in the new review process.

             @ Out of all the issues, the suggested folder hierarchy is the worst. Can you please help us to not create a mess out of our already clean and organized content packs? The suggested hierarchy makes it work really bad for everyone (creators and users) [as you see](https://forums.unrealengine.com/showthread.php?111598-Package-folder-structure&p=742494&viewfull=1#post742494) everyone agrees. You can even grab our project and have a look around, see that the content are way better organized at the moment. It allows people to navigate better and find what they want in a matter of seconds instead of browsing through tens of files in one folder. I'll be plugging 0 to Metallic, renaming Landscape to Overview and adding SM_ to plane mesh but I'm sincerely not going to move the files around like that until I have your input here as you're really the only person we get to have a conversation with sometimes.

Thanks in advance.
Waiting to hear from you.