# Broken and Dark Lighting after Light Build

**URL:** <https://forums.unrealengine.com/t/broken-and-dark-lighting-after-light-build/475773>\
**Category:** Rendering\
**Tags:** lighting-error, lighting-build, light-build, unreal-engine, question\
**Created:** [December 11, 2020, 7:53pm UTC](https://forums.unrealengine.com/t/broken-and-dark-lighting-after-light-build/475773 "2020-12-11T19:53:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_1da5c268](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1da5c268](https://forums.unrealengine.com/u/anonymous_user_1da5c268)\
**Post date:** [December 11, 2020, 7:53pm UTC](https://forums.unrealengine.com/t/broken-and-dark-lighting-after-light-build/475773/1 "2020-12-11T19:53:12Z")

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Hi, I’ll try to be as specific as possible.  
I build lighting, and everything becomes much darker and broken (basically the light build isn’t computing correctly).  
I’ve tried:

-adjusting the lightmap resolutions from low to high and built lighting. Still the same results.

-rebuilding light; I always get the same dark and broken lighting.

-used custom lightmaps; still the same results

-deleting the current light builds; this for some reason, returns to the previous broken lighting as if I just hit build lighting again.

-Changed my static directional light to stationary and baked it again; still the same results

I haven’t touched world settings, neither project settings and I get the dark broken lighting whenever I either build or delete my current light build data

here are images:

[[Album] UE4 Light Build Help ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/c/9/8c93acdd996eafef49020ae1da7f02a989d4f45a.jpeg "UE4 Light Build Help") ](https://imgur.com/a/jux3YWv)
