Is there a way to bring back the fluid surface actor that was in UDK (and working really well from our experiments) into U4?
I am aware of this thread: Project: FluidSurface Plugin - Engine Source & GitHub - Unreal Engine Forums
But the plugin is being maintained by a member of the community and it is not fully featured nor updated frequently as a result. Also, it seems to be based on a much older UE2 implementation that doesn’t have all the features present in UDK.
This is such an important feature for next-gen titles. I am not asking for a specific use case, just something that was already working great in UDK and would benefit a lot of people.