# Bright corners after baking the light

**URL:** <https://forums.unrealengine.com/t/bright-corners-after-baking-the-light/481021>\
**Category:** Rendering\
**Tags:** Shadows, shadows-problem, unreal-engine, lighting-problem, Lighting, question, static-shadows\
**Created:** [March 29, 2021, 12:08am UTC](https://forums.unrealengine.com/t/bright-corners-after-baking-the-light/481021 "2021-03-29T00:08:31Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![7Kelt7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@7Kelt7](https://forums.unrealengine.com/u/7Kelt7)\
**Post date:** [March 29, 2021, 12:08am UTC](https://forums.unrealengine.com/t/bright-corners-after-baking-the-light/481021/1 "2021-03-29T00:08:31Z")

</div>

How can I fix this bright beveled corners problem? It’s only there after building light, I found out that if I turn off the static shadows then this problem dissapears, if I start changing the contact shadow length value it partially dissapears, and also if I change the color of the light to ie red this corners also turn red: [Screenshot - ed6b7061b557d7e3728b2c7753db1bc0 - Gyazo](https://gyazo.com/ed6b7061b557d7e3728b2c7753db1bc0)
