I’ve made a lot of progress on this since my first post, so I’ve released a build to the GitHub repo: Release v0.5 · AndrewScheidecker/BrickGame · GitHub
It will now dynamically generate new terrain as you run around, you can place and remove bricks of various materials.
I’m working on improving the terrain generation now (making it generate grassy areas, non-mountainous areas, better caves, etc). I’m also hoping to add a CPU-side ambient occlusion system similar to the Minecraft lighting system so that the caves won’t receive ambient lighting.
F6/F7 will save/load the world, and it will load the saved world automatically when you run the game.