Due to reasons, I need to use brekel pro body for motion capture and then move this to a model in UE4. My problem is that the animation motion is not generated correctly.
I tired to set the motions using animation and importing the joint angles from the csv file generated by brekel using OSC plugin, but it seems that the motion requires to be modified.
I wonder if someone tries to convert the joint angles to fit the generated motion.
PD.: I know about Kinect4UE, and Autocad MotionBuilder, but there are not required for the development.