# breakpoint traps mouse curor sometimes

**URL:** <https://forums.unrealengine.com/t/breakpoint-traps-mouse-curor-sometimes/367586>\
**Category:** Community & Industry Discussion\
**Tags:** cursor, breakpoint, pie, unreal-engine, question\
**Created:** [August 19, 2016, 12:11pm UTC](https://forums.unrealengine.com/t/breakpoint-traps-mouse-curor-sometimes/367586 "2016-08-19T12:11:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_2709d010](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Post date:** [August 19, 2016, 12:11pm UTC](https://forums.unrealengine.com/t/breakpoint-traps-mouse-curor-sometimes/367586/1 "2016-08-19T12:11:41Z")

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Sometimes the mouse cursor gets trapped in the PIE area of the screen when a breakpoint is hit. The breakpoint halts the execution and the BP shows up with a yellow frame and the mouse is constricted to that area. I have to hit all sorts of keys to free it. I don’t even know which key combination eventually frees the mouse since all I tried conciously fail until I hammer the keyboard like a gorilla and eventually the mouse is set free.  
With the mouse restricted, i cant even press the “resume” key. If there was a keyboard shortcut to run, step, resume etc like in VS it wouldn’t be that bad but with mouse exclusive operation it gets annoying.

Has anybody else encountered this? Is there a trick that I am not aware of? Or should I report this as a bug?
